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Business Challenges at the End of the World
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Devlog
A Fresh Coat of Paint
November 24, 2022
by
Brian Cronin
We have a new update! First, the changelog: New UI artwork! New Business XP & Leveling system! Decreased Boss Battle business sacrifice to 2 from 3 Business scouting costs increased Fixed bug where th...
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Innovations in Carwash Design
August 06, 2022
by
Brian Cronin
Hello! Another week, another update. Adjusted balance of tier 5 projects New projects now only appear after the entire turn is complete Deflation Clinic now goes away on the same turn that Inflation r...
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More projects, more problems
July 27, 2022
by
Brian Cronin
0.1.6 has been released! Here is the changelog: Two projects now appear per turn when the halfway point through Transcendence is reached Projects now have a cleaner layout (thanks to Vik2or in Discord...
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A more rewarding future
July 20, 2022
by
Brian Cronin
Another Wednesday, another update. 0.1.5 was released late last night. Changelog: Adjusted project rewards to more aggressively increase revenue Increased scouting costs Decreased Devil HELLth Fixed b...
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New businesses have opened up
July 14, 2022
by
Brian Cronin
So far we have been successful with our goal of releasing at least 1 update a week. This week's update has a lot of new content and changes to how R&D works. First, here are the changes: Player now pi...
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v0.1.3 Released!
July 06, 2022
by
Brian Cronin
Regular updates were always the plan with this game. Being that this project is very much part time for us, we hadn't formalized any sort of release schedule. So this past weekend we decided to do an...
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Post release updates!
July 03, 2022
by
Brian Cronin
#release, #devblog
It has been about 18 days since we first "released" the game. I put released in quotes because we don't view this as a normal game release. We basically got to the point where we believe the game is f...
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